jump 敵番号 AAD1 00 80 Blader/Bunbi Heri AB79 1 1 Met/Metall/Hard Hat ABF6 2 2 Flea AC5E 3 3 Spine/Gabyoall ACCA 4 4 Octopus Battery/Suzy (vertical moving) B2CA 5 5 Screw bomber (on floor) AD28 6 6 Watcher AD77 7 7 Peng AD77 8 8 Killer bullet ABF2 9 9 Big Eye AE11 A A Flying Shell/Shellgun/Hamburger AF26 B B Beak/wallgun (on right wall) B3B0 C C Electricity A AFB5 D D Bombomb B4E6 E E Zig-zag fire B59B F F Vertical fire B3F9 10 90 B6C3 1 1 B054 2 2 Sniper Joe B117 3 3 Foot holder B1DA 4 4 Crazy Razy (??? seems not) B23C 5 5 Picket Man B2D6 6 6 Screw bomber (on ceiling) AF26 7 7 B6AF 8 8 Horizontal firestump B3B0 9 9 B6C3 A A B6C7 B B Explosion?... B6CF C C Scissor machine? B70F D D B756 E E B80A F F It's the head of HeadLosingRobot B868 20 A0 ACCA 1 1 Octopus Battery/Suzy (horizontal moving) AF26 2 2 Beak/wallgun (on left wall) AF26 3 3 B3B0 4 4 Electricity B B3B0 5 5 B876 6 6 Bombomb cluster B4C2 7 7 Temporary block B898 8 8 (Bomb explodes) individual explosion part ( B8A8 9 9 B8AF A A B6C3 B B B921 C C Lift B6C3 D D Diagonal bullet dowm (from Met) B6C3 E E BA6E F F Gutsman stage: Enable lift sound. Wily3: Contr←水流 BAD0 30 B0 Gutsman stage: Stop SFX. Wily3: Setup BG palet BB3F 1 1 Tackle fire F3BD 2 2 Rotates palettes (Fireman and Wily2 battle) BC01 3 3 Scissor weapon? B6C3 4 4 Ice weapon? BCA5 5 5 Bomb weapon? B6C3 6 6 Fire weapon? BCC8 7 7 Fire shield weapon? BCF4 8 8 BD83 9 9 F3FC A A Boss8 (Wily3 boss) BD98 B B ------------------------敵はここまで B6AF C C Bonus pearl B6AF D D Small weapon capsule B6AF E E B6AF F F Large weapon capsule B6AF 40 C0 Large Life Capsule B6AF 1 1 ExtraLife B6C3 2 2 Magnet beam adapter B6C3 3 3 Teleport B6C3 4 4 Level-end B6C3 5 5 Yashichi B6C3 6 6 B6C3 7 7 BDEB 8 8 B6C3 9 9 Random powerup (?) BE26 A A ------------------------オブジェ クトはここまで 40BD B B D006 C C DelayTransform 203F D D F63B E E EnemySearchMegaman 28C9 F F 0390 50 D0 5F4C 1 1 38AB 2 2 00AD 3 3 FD06 4 4 0600 5 5 B008 6 6 4904 7 7 69FF 8 8 AA01 9 9 00A0 A A 18A9 B B AC20 C C AI_Flea A6C5 D D DelayWarpDeath A52F E E BKeyHoldingAI_E 9D04 F F 0660 60 E0 05A5 1 1 809D 2 2 ClearMusicDelayStageClear(many resets) 2806 3 3 0390 4 4 6320 5 5 A9AB 6 6 9D33 7 7 ObjectDoCollisionChecksAndAvoidWalls 0640 8 8 00A9 9 9 E09D A A BombmanStrategyThrowBombAfterDelay 9D04 B B 04C0 C C 40BD D D C906 E E TestShotHit 901B F F Clear rest of CPU-RAM 1814 70 F0 E0BD 1 1 BombmanStrategyDecideNextAction 6904 2 2 9D18 3 3 ObjectCheckIfOutScreenVertically 04E0 4 4 C0BD 5 5 DelayStageClear 6904 6 6 9D00 7 7 ObjectCheckIfOutScreenVertically 04C0 8 8 484C 9 9 C9AB A A TestEnemyDamages D01A B B EnemyTransformMegaman 2003 C C AB63 D D ObjectFlipYmovement BD18 E E AI_Object38 04E0 F F